Category Core Edition

Coding & Planning

Category: blogCore EditionEscaton Digital Game EngineInfo Updateprogramming

Building a new website is challenging and fun, when you are building it from scratch. At Digital Alchemy we build and create our productions around the idea that games are more than a closed package for a person to buy.

We hope that the future generations will draw inspiration and knowledge from our coding, art, design and vision. Therefore we wish to have as much power as possible over our creation and development, so that we can teach and distribute it as an inspiration to new digital (card) game developers.

It takes time to do such a solid peace of work while keeping it original and hand-made.


Digital Alchemy Studio began producing Escaton September 2014...

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More Gamedesign Screenshots! Neo Humanity vs. The Machines (Mech Attack!)

Category: Core EditionEscaton Digital Game EngineInfo Updateprogrammingsource

Gameplay design screenshot (click to enlarge)









Neo Humanity vs. The Machines (Mech Attack!)

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Hypernaut Double Sling Riot

Category: artCore EditionGame DaysInfo UpdateProxy World

Killer combo: Hypernaut Double Sling Riot! = 5 Hyper-D Damage Points in your Neo Human face ‪#‎gamedev‬ ‪#‎Escaton‬


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97 Cards All Ready for Play

Category: artCore EditionInfo UpdateWiki Card List

Today we are a bit moved by the fact that we have produced all 97 cards with their illustrations and all. All of them, very important and with their very own purpose, combo-style and apocalyptic beauty. Together they complete the Core Edition of Escaton! The cards include 3 fractions (3×31 cards) represented and 4 Judgment Day cards!

NewCards 180315

Have a look at them, and while you’re at, why not watch that awesome trailer one more time?

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