Category Info Update

Coding & Planning

Category: blogCore EditionEscaton Digital Game EngineInfo Updateprogramming

Building a new website is challenging and fun, when you are building it from scratch. At Digital Alchemy we build and create our productions around the idea that games are more than a closed package for a person to buy.

We hope that the future generations will draw inspiration and knowledge from our coding, art, design and vision. Therefore we wish to have as much power as possible over our creation and development, so that we can teach and distribute it as an inspiration to new digital (card) game developers.

It takes time to do such a solid peace of work while keeping it original and hand-made.

cr18

Digital Alchemy Studio began producing Escaton September 2014...

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Welcome to blog.escaton.io!

Category: blogInfo Updatesource

You are now at blog.escaton.io, previously known as escaton.io.

We have created a different landing page for first-time-visitors of Escaton. Now escaton.io is a page with the key points of the project listed below the trailer. On the page you can find links for this blog, wiki, press kit (yet to be linked) and Digital Alchemy Studio.

For all the followers, fans and developers we have made the Escaton blog the place to be!

blog_logo_Escaton

 

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New Website (on the way)

Category: Info Update

We are preparing to launch our new website. Soon we will launch a blog along an entirely new layout for escaton.io.

Escaton(c)2015_art_28

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More Gamedesign Screenshots! Neo Humanity vs. The Machines (Mech Attack!)

Category: Core EditionEscaton Digital Game EngineInfo Updateprogrammingsource

Gameplay design screenshot (click to enlarge)

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Neo Humanity vs. The Machines (Mech Attack!)

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Working On Creating the Digital Game

Category: Escaton Digital Game EngineInfo Updatesource

Hey all apocalyptic followers!

We are currently working on programming the game interface/program so you can play Escaton on your pc, Mac or tablet! We know! EXCITING!

We have been working mostly on the very design and game mechanics the last half year. So we are VERY happy to finally be working on E.D.G.E (Escaton Digital Game Engine).

More updates, vids and screenshots coming up.

Escaton(c)2015_art_28

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Hypernaut Double Sling Riot

Category: artCore EditionGame DaysInfo UpdateProxy World

Killer combo: Hypernaut Double Sling Riot! = 5 Hyper-D Damage Points in your Neo Human face ‪#‎gamedev‬ ‪#‎Escaton‬

SAMSUNG

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97 Cards All Ready for Play

Category: artCore EditionInfo UpdateWiki Card List

Today we are a bit moved by the fact that we have produced all 97 cards with their illustrations and all. All of them, very important and with their very own purpose, combo-style and apocalyptic beauty. Together they complete the Core Edition of Escaton! The cards include 3 fractions (3×31 cards) represented and 4 Judgment Day cards!

NewCards 180315

Have a look at them, and while you’re at, why not watch that awesome trailer one more time?

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Enter the PROXY WORLD! Play Escaton for free, in real life

Category: Info UpdateProxy World

Believe it or not but you are actually able to play our game Escaton already if you have a computer, printer and a pair of scissors! Like ya grand pops would have done it!!

Visit the easy-to-follow guide on how to make your very own Escaton proxy deck and play with your friends right away!

 

step2step3WikiFactions

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More cards uploaded to the Core Edition Card List!

Category: artInfo UpdateProxy WorldWiki Card List

NewCards170415

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Escaton, Digital Assets & Smooth Stacking

Category: Info UpdateTrailer


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